




Part 2: Settling Your Stones [A quick disclaimer for any readers who are SDK and up: this series was written by a DDK for TPKs, with the goal of making the process of “losing their first 100 games quickly” less confusing and more productive. As you read it, you may become concerned at the number of important concepts I’m leaving out, or the crudity of analysis used in the examples. If ...
This is might be vague due to my sparse knowledge; but might go be an “np hard” problem? Or, if you phrase it as “find a complete game where the final score is x, y prisoner difference, and some z starting moves”, it’s easy to verify but how difficult is it to find? how would alphago tackle this problem?
Have you considered how this can affect go streams? It was already complicated to find tools, report game to mods, etc. Now its even more complicated. This is the Online Go Server - I would expect you guys to make things easier for navigation and enhance gameplay through changes, not make it harder and more buggier.
After having a look at various literature on Go, I think that the following is probably a list that will give a good understanding of the game and avoid the redundance and overlap between various books: Kim Sung Rae. Speed Baduk, vols. 1-12. Yang Yu-Chia. A Scientific Introduction to Go. Bruce and Sue Wilcox. EZ-GO: Oriental Strategy in a Nutshell. Ikuro Ishigure. In the Beginning: The Opening ...
The game turns into a bitter contest to grow each group big enough to prevail. This archetype benefits players adept at life and death and maximizing every last point. It’s mentally grueling—basically one big tsumego—but thrilling when both sides read deeply and find creative continuations. Limit yourself to two groups.
A Correspondence game is intended to be played over a longer duration of time. Often a week to a month for a 9x9 game. As AdamR pointed out, you should search for her account name. Left-click on her name and a pop-up menu will appear, giving you some options. Choose “Add Friend” to send her a friend request.
There are several essential life and death patterns that quite commonly occur in games, however can be quite tricky to master. I think knowledge and familiarity with many of them are vital (necessary but not sufficient) for becoming stronger (reaching shodan and beyond). If you’ve never heard of patterns like L groups, L+1, L+2, J groups, J+1, tripod, notcher, long L, door group, hovercraft ...
This is a thread for recommending and reviewing go books. This review is from the perspective of a 12 kyu. Rating is how much I enjoyed the book. Practicality is how much stronger at go I got from reading a book. Master Play (Series by Yuan Zhou AGA 7 dan) - The territorial styles of Kitani Minoru & Cho Chikun I bought this from Slate & Shell. Target Audience: (AGA) 15 kyu - 1 dan Rating: 8/10 ...
19x19 FOR BEGINNERS SERIES THINGS I WISH I KNEW WHEN I WAS 25 KYU Introduction: Making Sense of Go When I first started learning about go, I did it in the slowest possible way - I was isolated, intimidated, confused, and stubborn. Lacking any local friends to play with, and too embarrassed to play strangers on the internet, I beat my head against the GnuGo AI for a long time - never able to ...







