







Generally, the image prediction code is fairly robust to errors, and just blithely continues on. If you can spare the memory to keep all the images in memory at the same time, then you can call renpy.predict on them from an overlay function. They'll be loaded once at game start, and then stick around.
Re: [INSANE CODING] iios - Desktop Environment using RenPy #8 by iichan_lolbot » Fri Jul 08, 2016 6:26 pm Karl_C wrote: Can possibly used for games that emulate a desktop environment? Not sure if it is safe with renpy's save and rollback. Until you don't use them, this should be fine to integrate this desktop environment as a part of a bigger ...
r/RenPy: A place for discussion about the Ren'Py visual novel engine and related topics and technologies.
renpy is a visual novel engine, a story reader, rather than a game engine. so for example, as you start the story, there may be no such variable for "gold" until the story progresses to a point where gold is needed and introduced, at which time a random address is created to store the amount of gold you have. not a fixed gold location. each change made to the amount of gold plus or minus ...
Tool Ren'Py UnRen.bat v1.0.11d - RPA Extractor, RPYC Decompiler, Console/Developer Menu Enabler
A place for Ren'Py tutorials and reusable Ren'Py code. 655 Topics 5428 Posts Last postRe: 98 mini game Renpy by AndredronSun Aug 16, 2026 12:08 pm Other Topics Topics
renoa-heartilly wrote: hello xavimat, thanks for the input! i tried it and it makes the word flash, it is not what i need but since you say it is difficult, is it possible to make the flashing less obvious? for example ease it in and out instead of the choppy 1second interval? or maybe make it fade colors gradually?
And renpy's force autosave regardless of has autosave setting function:: renpy.force_autosave(take_screenshot=False). Sidenote: Snce you're going to provide all saving manually, you should probably also cut out all renpy's manual autosaving with this code block: Code: Select all init python: #python early can also be used here
Recreating Pokemon style combat in RenPy? Is it possible? How would I go about learning that? Is there perhaps already a guide for that specifically or do I start anywhere with the very basics?


